Pre-production development

 Here are some turnarounds for my now finalised characters. I've simplified Suzan (the new name for the female engineer) and I feel that she is now a lot easier to draw and I will be able to animate her more quickly and get more interesting poses out of her. As I have said before, I wanted her to be an inverted shape of the male scientist (Ted).

For the plant I have a turnaround for both stages of it's life, the small, cute stage that it is in when first discovered and the huge, grotesque stage that it morphs into by the end.

I hope you like them and as usual, any comments or constructive criticism is very welcome


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